Kevin Yu:
So the multiplayer has been tried, tested, and we've gone through the beta. As far as how the community has responded to the game online, how has this whole experience been for you guys?
Kevin Yu:
Challenge mode is another new feature added to the game. [Editors' Note: Challenge mode is now called Challenge Missions.] Having challenge mode maps, what was the intention, the design goal for that, and how do you think that will play out in the community as far as helping people out.
Kevin Yu:
What are some of the challenge modes that you guys have played recently that you guys find at the cusp of your skill level right now?
Kevin Yu:
Also introduced in Beta as people got online, was the achievement system and they saw they were able to win lots of in-game awards, avatars, decals. What are some of your favorite achievements and what overall is the design goal for the achievements?
Dustin Browder:
[laughs] Yeah, that's the one. We're really hoping players will get out there and try to get a lot of these different portraits, there is a lot of really fun stuff in the achievement system. Certainly, the achievement system for us hasn't been online the whole time, we've been working on it as we've been developing the game. We've played for many, many months or even years in many of the game modes without any sort of achievement system and now we've been able to play with the achievement system now that it is online. It really does change the way that you want to play the game, it really makes it a lot more enjoyable. I know for me, playing through the beta, I was obsessing about my win-loss ratio, worried that I wasn't winning enough games and just freaking out about this. But when the achievement system came online, I became much more interested in getting one more win so that I could get closer to that next achievement.
Kevin Yu:
So, looking at one more of the large pillars of StarCraft II, being single player, something that people talked about a lot. I know a lot of people hoped it would be in the beta, but, of course, you know we wanted to save a lot of surprises. How do you feel the new features for single player have added to the game, and what are some of your favorite new features that have gone into single player that makes it really different from other RTS games, as well as the original StarCraft?